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https://scholar.google.com/citations?user=boymb8kAAAAJ&hl=en

Related concepts
  1. optic flow:
Without motion, it is hard to see the depth of different dots. Once you play the video, the optic flow vector of dots will reveal their depth.

2. Time to contact

Control the pause button to see if you can stop right before the road sign.

3. Online disparity matching

Traditional theories claimed that we have to perceive the distance of the target and plan the entire hand trajectory before reaching to grasp. However, Bingham et al (2001) proposed that when reaching to grasp a target, your eyes focus on your target, so the disparity of your target is 0 and the disparity of your hand could be quantified in horopter. As your hand moves to the target, the disparity of your hand would shrink to zero if you get to the target. Therefore, you do not need to perceive the distance of the target before initiating actions but only track the disparity of your hand while focusing on the target.

4. prismatic distortion

When wearing the prism, the image of the objects you observe would be shifted, depending on the shape of the prism. This can be used to study motor-sensory calibration. Credit to Geoff.

5. Structure from motion (SFM)

Without motion, you only see random dots. Once you play it, you can perceive a slanted surface.

6. Tau-related movement control

Simulated braking trajectory based on proportional rate control theory. Look at how smooth and natural it is.
Simulated reaching trajectory based on proportional rate control theory. Look at how smooth and natural it is.
Simulated catching trajectory based on proportional rate control theory. Look at how smooth and natural it is.

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